using UnityEngine;

namespace FormicArch.AssetBundleEditor
{
    public class EditorAssetFilter : IAssetFilter
    {
        public bool IsFilter(string assetPath)
        {
            if (assetPath.Contains("/Editor/")
                || assetPath.Contains("/Editor Default Resources/")
                || assetPath.Contains("/Editor Resources/Gizmos/")
               )
            {
                return true;
            }

            return false;
        }
    }
}